Frontlines is a Team-Based Multiplayer First Person Shooter, developed by Dreadnought Studios.


Frontlines is centered around innumerable factions that replaced most world governments in the late 1940s and early 1950s in an event called the Great Revolution. Five factions in particular exert more control than the others, whilst seventeen Secondary factions occasionally compete on the same scale as the main five. Additionally, dozens of smaller sovereign and puppet states fill out the new diplomatic order.

Game MechanicsEdit

There are a few important game mechanics in Frontlines. The largest of these is the morale system. Basically, whenever you are near friendlies, or friendly objectives or bases, your morale goes up, and you can move faster and aim better. When your morale is low, which is caused by enemies shooting at you, or being alone for long periods, you move slower and aim worse, and will probably die quicker. There are also HP Buffs, which are temporary boosts of your health, along with Rage and Panic. When you become enraged, morale has little to no effect on you. You can become enraged through certain different gadgets and boosters, or if you are having a morale boost and then alot of your teammates are killed. Rage usually only lasts a few seconds, and it takes a certain recharge time to become enraged again. Panic is caused when your morale reaches too low, and when panicked you can barely aim or move and will definitely die soon. Be aware, you can become enraged or panicked from the same events, so following your teammates just to try to become enraged could also get you panicked. 


Frontlines has only one map, which encompasses the entire Earth, though this map is split into many different sections, each run by a different server. There are certain portions of the map where fighting is prohibited; these are safe zones, and generally contain shops or refueling stations. There are also seams between server lines, where loading is accomplished; therefore, it is not possible to fight in these seams. The seams are as thin as possible and are placed usually far out to sea or in mountains.

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